I really like playing World of Warcraft in Warsong Gulch. Between that and the latest Battlefield 1942 demo, I’m convinced that these big team-vs-team games have a big future– with plenty of room to grow. WoW is not really built for PvP so all this is just a start…
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I am trying to work out a way to make dance a fun, good-looking, not overly challenging activity in my new project. It’s fun to work out, a nice balance of various things I’ve learned. I find myself watching dance a lot more, in person and on videos and such, and I’ve been thinking about what makes me move the way I do when I hear music. I’m amazed at how complex it is. How do I make this work?
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Gerard Jones published an opinion piece in the LA Times; we all discussed it on the IGDA anti-censorship list and I gave him comments as he was editing it. It’s a good response to legislation regulating video games.
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A report discussed how to view violence as an infectious disease. It specifically deals with being exposed to actual violence, not mediated, but it seems relevant to video games.
I’m interested to know if the methodology holds up, so if anyone has good analytical skills I’d love to see their analysis of this study method.
Though this may (and probably will) be turned into an argument to prevent kids from seeing virtual violence as well “just in case”, the argument could be made the other way: (continued »)
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