Digital Cream

Unusually independent games and views

Archive for the 'Coding' Category

Adventures with the Flickr API

Flickr just approved my application for a commercial API key, thank goodness! I have been having a lot of fun and challenge working with the Flickr API and I am glad to share my knowledge with others who want to know more. My Picture Game Platform (and the first game based on it, Taboo Snaps) can draw from any photo source, but I prefer to use Flickr. (continued »)

I love ActionScript 3!

I have been digging deep into programming my own little weird games, writing ActionScript 3 code fulltime. I have a very long way to go but I am immensely relieved to discover that I am decently skilled at object-oriented programming. For a while there I was not sure if I had the mental chops to grok it. I don’t think I’ve ever more enjoyed any creative act (other than the nekkid kind) more than I enjoy programming. (continued »)

Digging into Creative Suite 3 and ActionScript 3

I have started getting back up to speed on programming and design. I have Adobe Creative Suite 3 and have been happily munching up Flash and a bit of Dreamweaver and Fireworks. ActionScript 3 gives me a geeky thrill and I feel my inner programmer becoming dominant. I love this stuff, that blend of the technical and aesthetic, and having new ways to think.

I’m enjoying Object Oriented Programming

I am really enjoying wrapping my head around OOP practices. I’m getting much deeper into coding than I thought I would. It’s a tremendously satisfying mental challenge. It also will allow me to make my own weird little games to a greater degree than I had guessed.

I am roughly imitating a programmer

I am doing my best imitation of a real coder nowadays. I am programming in Flash, making a proof of concept of my new game project here at Auran. I have really made progress so now instead of making awful code I am making bad code. What I am making may or may not be able to be cleaned up and reused by a real engineer, but even if it’s not, it serves as a companion to the spec I am writing to illustrate what I intend the final app to be like.

Flash is a fantastic tool and I am really enjoying working with it. I am able to refine my design rapidly without bothering anyone with changes except for me. I can get an idea, whack it down, and then see if it works. If not, no worries. I like programming so I’m happy either way.

I will have a team eventually, once the budget has anything to spare around here, but meanwhile I am happy as a clam.

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