Gday me heartys! So it be that on Talk Like A Pirate Day a story swings upon me decks. Though ‘t be a sore burden t’speak o’ video game laws in this gamesome tone, the laws o’ the sea be the laws o’ the sea, and speak like a landlubber may I not.
Grab yer tankard and roll a barrel to the foredeck as I give ye the news from Oklahoma, far over the rollin’ waves in the New World. It just so happens that a right wise wig-wearin’ man o’ the law there, deemed he a stop t’a law forbiddin’ young scalawags from buyin’ certain video games. (continued »)
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On Friday night my son Dylan took my place playing BioShock
on the 360
. I’d had my couple hours and couple beers, and was starting to make dumb mistakes as he watched with gentle sniggers of amusement. I know he’s a far better player than me, so I was expecting to be pretty impressed when he took the controls. What I was not expecting was the realization that my son is a species entirely different from, and superior to, my own.
The forward edge of this realization came last year when I watched him play Battlefield 2
on the 360
(which, I know, to many is like painting with a bar of soap, but it was fun for a while). I noted that he could do a couple things I had not mastered, such as to run backwards with a zoomed-in sniper scope headshotting the hapless guy trying to nail him with an SMG. I consoled myself that I’d not had as much practice, and anyway, Dylan is smaller than me; his nerve pathways are probably 25% shorter.
But watching him take over BioShock
led me to inescapably conclude that while his arms and nerves have gotten longer, they must have dropped in temperature to become some kind of supercooled nanoconduits autoconnecting to a hyperbrain the size of a planet. So I really should not feel bad about the pwnage; it is simply a cross-species competition, like a jaguar racing a mollusk. (continued »)
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I’ve been playing BioShock
on the 360 for a few weeks now, often in the evenings when my brain is too puddly to code but not ready for sleep. My son Dylan has been watching me and he has been playing it himself. I will likely write a few posts about it. In this post I want to extol the game’s overall mood of imposing, sinister breakdown and corruption. I was a great admirer of its ancestor System Shock
which had a similar mood. (continued »)
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Video games, like movies and books, are a nascent but promising form of artistic speech and as such must remain outside the power of any state to outlaw them by a different standard. This kind of law has been defeated on unconstitutional grounds in many states. Pursuing this kind of law wastes taxpayer money and defuses the impetus to take real, effective action against the serious problems of youth violence and antisocial behavior, both at home and in society at large.
Californians, please consider visiting this site opposing this video game law and pass it to other Californians. It helps you urge the governor to give up on his efforts to pass a law making it illegal for minors to purchase certain categories of games.
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I have been digging deep into programming my own little weird games, writing ActionScript 3 code fulltime. I have a very long way to go but I am immensely relieved to discover that I am decently skilled at object-oriented programming. For a while there I was not sure if I had the mental chops to grok it. I don’t think I’ve ever more enjoyed any creative act (other than the nekkid kind) more than I enjoy programming. (continued »)
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From MediaPost: Awww yeah… come to me, little ones…
TORONTO-BASED NEW PARADIGM, WHICH IS spending $4 million to study the global “Net Generation,” reported that 77% of the world’s online 16- to-29-year-olds would rather live without television than without the Internet. (continued »)
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Teenagers who regularly play online multiplayer games could be benefiting from personal development that does not occur in the ‘real’ world, according to a new study. (continued »)
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Attention gamers: Want to get ahead in your career? According to new IBM research, online videogames can help you become a better corporate leader by fostering skills related to collaboration, self-organization, risk-taking, openness, influence, and communications. These competencies are increasingly being sought by businesses as they compete in the global economy.
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I posted to an IGDA discussion group something about video game addiction, its relationship to drug addiction and the use of the term “addictive” in the game industry. In the course of this I rabbited on a bit about drug law and treatment. I think it’s worth sharing, as the discussion led me to more nuanced opinions and a lot of new things to think about. (continued »)
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This article at ZDnet upholds what I have asserted before: too many things are being sloppily called “addictions”. Having experimented with cigarettes, being a slave to daily caffeine, and remaining in a wary waltz with my family nemesis alcohol, I know the difference between something which is addictive and something which is so pleasurable that maybe it absorbs more time than it should. There are many things I like a great deal, and which I need to check myself from doing so much of that they take time away from things I enjoy less but know I *should* do. But compelling, tempting enjoyability does not make those things addictive. To call them that is an insult to addicts and a blurring of a very important medical term.
Besides, if video game addiciton gets classified as a bona fide addiction syndrome and therefore gets insurance coverage, Blizzard may as well open up an HMO, haul it in from both ends, and eventually buy America. To which I would respond: Nerf SUVs.
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