
My local paper in Brisbane, Australia, the Courier-Mail, came out today in print and online with an article I was interviewed for earlier in the week. I am going to be in a forum in a couple days about the same subject. The article quotes me on my views about games and parenting. Check out the article online.
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Results Show Need for Continued Improvement by Movie, Music, and Some Game Retailers
I read this report by the FTC with interest. It supports my general argument that it should be up to parents to enforce age ratings and pressure retailers to do the same, voting with their dollars as they do so. I expect many retailers will continue to improve. Those that don’t will be all the easier for parents to keep their kids from frequenting. (continued »)
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On Friday night my son Dylan took my place playing BioShock
on the 360
. I’d had my couple hours and couple beers, and was starting to make dumb mistakes as he watched with gentle sniggers of amusement. I know he’s a far better player than me, so I was expecting to be pretty impressed when he took the controls. What I was not expecting was the realization that my son is a species entirely different from, and superior to, my own.
The forward edge of this realization came last year when I watched him play Battlefield 2
on the 360
(which, I know, to many is like painting with a bar of soap, but it was fun for a while). I noted that he could do a couple things I had not mastered, such as to run backwards with a zoomed-in sniper scope headshotting the hapless guy trying to nail him with an SMG. I consoled myself that I’d not had as much practice, and anyway, Dylan is smaller than me; his nerve pathways are probably 25% shorter.
But watching him take over BioShock
led me to inescapably conclude that while his arms and nerves have gotten longer, they must have dropped in temperature to become some kind of supercooled nanoconduits autoconnecting to a hyperbrain the size of a planet. So I really should not feel bad about the pwnage; it is simply a cross-species competition, like a jaguar racing a mollusk. (continued »)
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Teenagers who regularly play online multiplayer games could be benefiting from personal development that does not occur in the ‘real’ world, according to a new study. (continued »)
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Attention gamers: Want to get ahead in your career? According to new IBM research, online videogames can help you become a better corporate leader by fostering skills related to collaboration, self-organization, risk-taking, openness, influence, and communications. These competencies are increasingly being sought by businesses as they compete in the global economy.
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See this article at PCWorld about how the game “Manhunt” was given an AO (Adults Only) rating by the ESRB.
As a game developer and parent, I’m prepared to support the AO rating given to Manhunt 2 by the ESRB. (My support is contingent on my better understanding of the game’s content and the definition of AO.)
I don’t accept the argument that because certain retail stores don’t carry AO games, and no console maker at this point allows the publication of AO games, the game should not get AO “because that makes it effectively censored”. This is what the free market is all about, and allows the USA to have a better way of dealing with this game than UK and Australia and others. (continued »)
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Interestingly, my research has revealed that “M15+” games, which IMO closely map to M games in the ESRB system (that is, not suitable for those under 15), can in fact be sold here in Australia to those over 15 or those who are in the company of their parent or guardian (in Queensland, only has to be an adult). So my earlier assertion was wrong.
I wonder if this was a recent (and quiet) change. I’m not very fond of the requirement that an under-15 needs to be accompanied– so I cannot give my son money to go buy a M15+ game at the mall; I have to be there with him as he buys it, the requirement of which I feel abrogates my role as a parent– but that’s not high on my list of injustices to rectify. At least I was able to get Crackdown for my Oz 360, and it is a M15+ game. I think this used to be different; in 2001 GTA3 was not sold here because it was deemed to hot for MA15+ but now the GTAs are sold as MA15+. I’m not sure if they got toned down by Rockstar or the rating definitions flexed a bit.
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I previously vowed to discuss and link to studies on both sides of the games and violence issue, and I’m now making good on it. An AMA report summarizes and has links to resources; I have read a few of these articles. In short, the report finds some apparent causal relationship between consumption of violent games and aggressive behavior immediately afterward.
Given my review, I now concede that some amount (perhaps large, perhaps small) of consumption increases aggressive affect and behavior in the immediate period following play of violent games. (continued »)
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I support the industry’s voluntary ratings system, which in the USA is run by the ESRB, an independent ratings board. Game makers must pay the ESRB to rate their games. It’s pretty similar to the movie rating system in the USA.
A report by the FCC, not one to look the other way as naughty (and, sometimes, wobbly) things are being shown to impressionable youth, finds that the rating system is working very well. This proves that there is no basis for legislation which enforces such ratings and age restrictions. Such legislation has already wasted millions of taxpayer dollars as grandstanding politicians make showy bills which fail court challenges on First Amendment grounds, and act as a placebo for the illness of antisocial behavior and violence in society.
Sites which cover this general issue are:
At the latter site you can take action to inform your representatives and affect the legislative process.
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Here is a repost from Wired Magazine online which I like a lot. It illustrates how the threat of corruption from new forms of entertainment have long arisen in society.
The Culture War: How new media keeps corrupting our children
US senator Charles Schumer says some videogames aimed at kids “desensitize them to death and destruction.” But dire pronouncements about new forms of entertainment are old hat. It goes like this: Young people embrace an activity. Adults condemn it. The kids grow up, no better or worse than their elders, and the moral panic subsides. Then the whole cycle starts over. Here’s how the establishment has greeted past scourges. (continued »)
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