Experts oppose “addiction” designation for video games
This article at ZDnet upholds what I have asserted before: too many things are being sloppily called “addictions”. Having experimented with cigarettes, being a slave to daily caffeine, and remaining in a wary waltz with my family nemesis alcohol, I know the difference between something which is addictive and something which is so pleasurable that maybe it absorbs more time than it should. There are many things I like a great deal, and which I need to check myself from doing so much of that they take time away from things I enjoy less but know I *should* do. But compelling, tempting enjoyability does not make those things addictive. To call them that is an insult to addicts and a blurring of a very important medical term.
Besides, if video game addiciton gets classified as a bona fide addiction syndrome and therefore gets insurance coverage, Blizzard may as well open up an HMO, haul it in from both ends, and eventually buy America. To which I would respond: Nerf SUVs.
Tags: addiction, blizzard, drugs, harmful-games, Politics, research, science, WoW
