The design of BioShock’s imposing mood
I’ve been playing BioShock on the 360 for a few weeks now, often in the evenings when my brain is too puddly to code but not ready for sleep. My son Dylan has been watching me and he has been playing it himself. I will likely write a few posts about it. In this post I want to extol the game’s overall mood of imposing, sinister breakdown and corruption. I was a great admirer of its ancestor System Shock
which had a similar mood. (continued »)

