Australia does not have a category for videogames on a par with the USA’s “M” rating, for games which are for those 17/18 years or older. This means such games are barely shaved down to squeeze into the M15 rating, advised for 15 years of age, similar to the USA’s “T” rating. Or the games are kept out altogether, though this is more rare. There is a revived debate about whether to allow games to be classified as R18. In doing so, they would match the ratings for movies, which have the same distinction between M15 and R18. (continued »)
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Results Show Need for Continued Improvement by Movie, Music, and Some Game Retailers
I read this report by the FTC with interest. It supports my general argument that it should be up to parents to enforce age ratings and pressure retailers to do the same, voting with their dollars as they do so. I expect many retailers will continue to improve. Those that don’t will be all the easier for parents to keep their kids from frequenting. (continued »)
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Video games, like movies and books, are a nascent but promising form of artistic speech and as such must remain outside the power of any state to outlaw them by a different standard. This kind of law has been defeated on unconstitutional grounds in many states. Pursuing this kind of law wastes taxpayer money and defuses the impetus to take real, effective action against the serious problems of youth violence and antisocial behavior, both at home and in society at large.
Californians, please consider visiting this site opposing this video game law and pass it to other Californians. It helps you urge the governor to give up on his efforts to pass a law making it illegal for minors to purchase certain categories of games.
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See this article at PCWorld about how the game “Manhunt” was given an AO (Adults Only) rating by the ESRB.
As a game developer and parent, I’m prepared to support the AO rating given to Manhunt 2 by the ESRB. (My support is contingent on my better understanding of the game’s content and the definition of AO.)
I don’t accept the argument that because certain retail stores don’t carry AO games, and no console maker at this point allows the publication of AO games, the game should not get AO “because that makes it effectively censored”. This is what the free market is all about, and allows the USA to have a better way of dealing with this game than UK and Australia and others. (continued »)
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Interestingly, my research has revealed that “M15+” games, which IMO closely map to M games in the ESRB system (that is, not suitable for those under 15), can in fact be sold here in Australia to those over 15 or those who are in the company of their parent or guardian (in Queensland, only has to be an adult). So my earlier assertion was wrong.
I wonder if this was a recent (and quiet) change. I’m not very fond of the requirement that an under-15 needs to be accompanied– so I cannot give my son money to go buy a M15+ game at the mall; I have to be there with him as he buys it, the requirement of which I feel abrogates my role as a parent– but that’s not high on my list of injustices to rectify. At least I was able to get Crackdown for my Oz 360, and it is a M15+ game. I think this used to be different; in 2001 GTA3 was not sold here because it was deemed to hot for MA15+ but now the GTAs are sold as MA15+. I’m not sure if they got toned down by Rockstar or the rating definitions flexed a bit.
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From The Observer:
Playing computer games may actually be good for children, according to a government study that found no proof that even violent games triggered aggressive behaviour.The games can improve children’s decision-making and instil ‘positive learning traits’, some research suggests. At least one study argues that make-believe violence helps children ‘conquer fears and develop a sense of identity’, as gruesome fairytales once did.
The review was ordered by ministers over concerns about possible links between bloodthirsty games and real-life violence. The fatal stabbing of 14-year-old Stefan Pakeerah, whose attacker was said to have been obsessed with a game called Manhunt, prompted a campaign by his mother to have violent titles banned.
The review concluded fears about violent games reflected deeper social concerns about ‘the changing nature of childhood in a modern world’. Most research suggesting a link came from America and did not take into account the context in which children played.
Ministers have discussed age-labelling of games and are understood to be planning talks with the industry about helping parents choose titles.
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I was interviewed for an MSNBC article about parenting and video games by Thomas Loftus. Most of what I have to say is in a sidebar article alongside the main article. Thanks to Jason Della Rocca (IGDA president) for the referral!
Do you think I should someday write a book such as “The Gen-X Parent’s Video Game Survival Guide”? Leave me a comment or drop me a line if you think I should move it toward the top of my to-do list…
Here are the full notes I sent to Mr. Loftus, which talk a lot about my approach to video games in my home, as both a father and as a game developer. (continued »)
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