Digital Cream

Unusually independent games and views

Online games good for teenagers

Teenagers who regularly play online multiplayer games could be benefiting from personal development that does not occur in the ‘real’ world, according to a new study. (continued »)

Video game addiction

I posted to an IGDA discussion group something about video game addiction, its relationship to drug addiction and the use of the term “addictive” in the game industry. In the course of this I rabbited on a bit about drug law and treatment. I think it’s worth sharing, as the discussion led me to more nuanced opinions and a lot of new things to think about. (continued »)

Experts oppose “addiction” designation for video games

This article at ZDnet upholds what I have asserted before: too many things are being sloppily called “addictions”. Having experimented with cigarettes, being a slave to daily caffeine, and remaining in a wary waltz with my family nemesis alcohol, I know the difference between something which is addictive and something which is so pleasurable that maybe it absorbs more time than it should. There are many things I like a great deal, and which I need to check myself from doing so much of that they take time away from things I enjoy less but know I *should* do. But compelling, tempting enjoyability does not make those things addictive. To call them that is an insult to addicts and a blurring of a very important medical term.

Besides, if video game addiciton gets classified as a bona fide addiction syndrome and therefore gets insurance coverage, Blizzard may as well open up an HMO, haul it in from both ends, and eventually buy America. To which I would respond: Nerf SUVs.

AMA study explores video games and violence

I previously vowed to discuss and link to studies on both sides of the games and violence issue, and I’m now making good on it. An AMA report summarizes and has links to resources; I have read a few of these articles. In short, the report finds some apparent causal relationship between consumption of violent games and aggressive behavior immediately afterward.

Given my review, I now concede that some amount (perhaps large, perhaps small) of consumption increases aggressive affect and behavior in the immediate period following play of violent games. (continued »)

Big news article about games, quoting me!

I was interviewed for an MSNBC article about parenting and video games by Thomas Loftus. Most of what I have to say is in a sidebar article alongside the main article. Thanks to Jason Della Rocca (IGDA president) for the referral!

Do you think I should someday write a book such as “The Gen-X Parent’s Video Game Survival Guide”? Leave me a comment or drop me a line if you think I should move it toward the top of my to-do list…

Here are the full notes I sent to Mr. Loftus, which talk a lot about my approach to video games in my home, as both a father and as a game developer. (continued »)

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